Introduction to Voyages Extraordinaires

Last Updated: 19th January 2003

Voyages Extraordinaires is the second in our series of Redcoats on Mars Victorian Science Fiction wargames rules.

Written by Matthew Hartley, Steve Blease and Mike Baumann, Voyages Extraordinaires is a simple game to play, with the emphasis on the players having a good time, rather than becoming bogged down in rules minutea. Whereas other Victorian Adventure Games games have tended to concentrate on the more recognised military aspects of the period, Voyages Extraordinaires is geared more towards adventuring, through the use of our unique turn sequence and archtype character profiles.

All you need to play Voyages Extraordinaires is a copy of the rulebook, a handful of miniatures, some ten sided dice and a flat area on which to play.

The Voyages Extraordinairesrulebook contains:

The basic rules for adventures in distant realms and a combat system that allows for human characters to successfully battle large beasts such as elephants and dinosaurs, as well as the inhabitants of Mars and Venus .
An optional complete exploration timeline from 1788 to 1899, mixing fact and fiction.
Character templates for over a hundred different character types with their unique traits.
Three introductory scenarios following the adventures of Professor Peterson, the most noted scientist in the Empire.

Ordering Voyages Extraordinaires:

The Voyages Extraordinairesrulebook costs £6.50.

If you wish to order the Voyages Extarordinaires rulebook please go to

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