Voyages Extraordinaires Character Templates

Last Updated: 17th August 2000

The following character templates expand upon those give in the Voyages Extraordinaires rulebook and hopefully you'll find them of use in expanding your games.

Use the following quick jumps to get to the character type you want:

European Humans

Native Humans

Wild Creatures

Extra-Terrestrials

We welcome gamers submissions, so if you've come up with an interesting character, please don't hesitate to send it in to us at Wessex Games and if we like it, we'll add it to this character page.


European Humans:

Type:Consulting Detective
Name:Sherlock Holmes
Archetype:Hero
Movement Rate:15cm
Wound Level:4
Character Modifiers:Armed: Bartitsu (2cm, +0) and Revolver (10cm, +0)
Deductive Reasoning: The Character may ignore Suppression results.
Courtesy of Mike Baumann

Type:Immortal Swordsman
Name:John Carter
Archetype:Hero
Movement Rate:15cm (30cm if mounted)
Wound Level:6
Character Modifiers:Armed: Longsword (2cm, +0) and Radium Pistol (15cm, +1)
Brave: The Character may ignore Suppression results.
Master Swordsman: Add +2 to all Sword attacks.
Courtesy of Mike Baumann

Type:Lesser White Hunter
Name:Captain John Good
Archetype:Stalwart
Movement Rate:15cm
Wound Level:2
Character Modifiers:Armed: Lever Action Rifle (75cm, +1)
Courtesy of Matthew Hartley

Type:Memsahib
Name:Agnes Fforbes-Smytheson
Archetype:Stalwart
Movement Rate:12cm
Wound Level:3
Character Modifiers:Armed: Rolling Pin (2cm, +0)
Tough as Old Boots: The Character may ignore Suppression results.
Courtesy of Steve Blease

Type:Missionary
Name:Reverend John Fforbes-Smytheson
Archetype:Rabble
Movement Rate:15cm
Wound Level:2
Character Modifiers:Armed: The Good Book (2cm, -1)
Righteous Belief: -1 on all combat rolls against heathens within 5cm.
Courtesy of Steve Blease

Type:Retired Army Doctor
Name:Dr. John Watson
Archetype:Stalwart
Movement Rate:12cm
Wound Level:3
Character Modifiers:Armed: Service Revolver (10cm, +0)
Medical Knowledge: on a 6+ roll, the Character can heal anothers wound.
Courtesy of Mike Baumann

Type:War Artist
Name:Melton Prior
Archetype:Rabble
Movement Rate:15cm
Wound Level:2
Character Modifiers:Armed: Revolver (10cm, +0)
Keen Eye: can re-roll one Action in any game they choose.
Courtesy of Steve Blease

Type:War Photographer
Name:"Flash" Macfarlane
Archetype:Rabble
Movement Rate:15cm/10cm with camera
Wound Level:2
Character Modifiers:Armed: Revolver (10cm, +0)
Flash Gun: must have camera in possession (10cm, - 1 against Europeans, + 2 against Natives and Wild Creatures)
Courtesy of Steve Blease

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Native Humans:

Type:Dahoman Amazon
Name:Dimooki
Archetype:Warrior
Movement Rate:15cm
Wound Level:2
Character Modifiers:Armed: Native Musket (40cm, -1) Spear (10cm, +0) or Bow (30cm, -1)
Blimey It's a Woman!: -1 on all combat rolls against European characters.
Courtesy of Steve Blease

Type:Inca Warrior
Name:Tochuan
Archetype:Warrior
Movement Rate:15cm
Wound Level:2
Character Modifiers:Armed: Spear (10cm, +0) and Stone Mace (2cm, +0)
Courtesy of Mike Baumann

Type:Inca Warrior-Priest
Name:Nutti-wan
Archetype:Stalwart
Movement Rate:15cm
Wound Level:2
Character Modifiers:Armed: Stone Mace (2cm, +0) and Stone Knife (2cm, -2)
Commanding Presence:for one Action may remove Suppression effect from up to three Warriors within 10 cm.
Courtesy of Mike Baumann

Type:Indian Mutineer
Name:Mangal Pandee
Archetype:Rabble
Movement Rate:15cm
Wound Level:2
Character Modifiers:Armed: Brown Bess Musket (50cm, -1)
Courtesy of Steve Blease

Type:Indian Mutineer Leader
Name:Korma Nann
Archetype:Warrior
Movement Rate:15cm
Wound Level:3
Character Modifiers:Armed: Flintlock Pistol (10cm, -1) and Tulwar (2cm, +0)
Commanding Pressence: for 1 Action may remove Suppression effect from up to three mutineers within 10cm.
Courtesy of Steve Blease

Type:Mayan Warrior
Name:Choxibikxit
Archetype:Warrior
Movement Rate:15cm
Wound Level:2
Character Modifiers:Armed: Atl Alt (15cm, +0) and Macahuitl (2cm, -1)
Courtesy of Mike Baumann

Type:Mayan Priest
Name:Lupijuxi
Archetype:Warrior
Movement Rate:15cm
Wound Level:2
Character Modifiers:Armed: Stone Knife (2cm, -2)
Commanding Presence:for one Action may remove Suppression effect from up to three Warriors within 10 cm.
Induce Fear: all Rabble within 10cm of the Priest are Suppressed on a roll of 6+ on a 1d10 (roll for each Rabble).
Courtesy of Mike Baumann

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Wild Creatures:

Type:Big Boa
Name:Hissing Sid
Archetype:Warrior
Movement Rate:10cm
Wound Level:4
Character Modifiers:Attack: Crush (2cm, +4)
Courtesy of Matthew Hartley

Type:Giraffe
Name:Stretchy
Archetype:Warrior
Movement Rate:20cm
Wound Level:4
Character Modifiers:Attack: Kick (4cm, +2)
Courtesy of Matthew Hartley

Type:Water Buffalo
Name:Buffy
Archetype:Warrior
Movement Rate:18cm
Wound Level:6
Character Modifiers:Attack: Trample (2cm, +2)
Courtesy of Matthew Hartley

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Extra-Terrestrials:

Type:Little Grey Alien Leader
Name:Zurg
Archetype:Stalwart
Movement Rate:20cm
Wound Level:4
Character Modifiers:Armed: Power Globe (50cm, +0. Can only supress target. Kill result on a paralysed or supressed targettransports victim to Alien ship.
Carry: two Grey Aliens needed to carry on paralysed human.
Courtesy of Mike Elliott

Type:Little Grey Alien
Name:Murg
Archetype:Warrior
Movement Rate:20cm
Wound Level:4
Character Modifiers:Armed: Paralysing Device (30cm, +1. Kill result does not kill, only paralyses target (cannot move or fire for rest of the game)
Carry: two Grey Aliens needed to carry on paralysed human.
Courtesy of Mike Elliott

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