New Guinea War 2099 to 2102AD

Last Updated: 28th July 2002

Indonesian Republic Statistical Tables:

TypeSpeedRanges (mm) %/PenetrationDefence F/S/RAA Factor
T8 Sukarno MBT 160 80/2270/1865/1650/1430/1215/10 1612102
T14 Suharto MBT 280 80/1665/1450/1235/1015/8- 10862
T23 Habibie MBT 340 80/1065/850/635/415/2- 8642
M58 Sugama APC 300 80/860/645/420/2-- 6442
M63 Murdani APC 320 80/1060/845/620/45/2- 8642
M66 Murtapo APC 300 80/1255/1030/810/6-- 8642
S422 Slamet SPG 160 15/1640/1660/1660/1640/1615/16 141082
S436 Binaija SPG 200 10/1245/1265/1265/1240/1220/12 12862
S477 Dempo SPG 300 10/840/860/840/810/8- 8642
A12 Kilat VTOL 500 80/1070/855/635/420/2- 8660
A16b Badai VTOL 450 80/1265/1050/830/615/4- 8660
A24 Guntar VTOL 420 80/1670/1455/1230/1010/8- 8880
A16a Angin VTOL ("Slick") 460 75/450/2---- 8660
Infantry Squad 100 70/845/625/45/2-- 1111
Airborne Squad 130 75/850/635/415/2-- 2113
Naval Infantry Squad 120 75/845/630/410/2-- 2112
Engineer Squad 90 60/1040/820/65/4-- 2223
Anjing Light Truck 320 60/425/25/2--- 2222
Kijang Medium Truck 250 60/425/25/2--- 3332
Gajan Heavy Truck 200 60/425/25/2--- 4332
Kakatua Hovercraft 380 80/670/460/2--- 6442
Special Rule: Kakatua Hovercraft cannot operate in jungle or urban areas. May operate in swamp, river or marine environment without movement penalty.
Camar Hovercraft 340 65/450/2---- 866-
Special Rule: Camar Hovercraft can take two hits before being destroyed. Cannot operate in jungle or urban areas. May operate in swamp, river or marine environment without movement penalty. an carry two sections of infantry (four squads).
Kura-Kura Patrol Boat 260 75/1255/1030/810/6-- 4442
Special Rule: Kura-Kura Patrol boats can take two hits before sinking. May only operate in marine environment.
Ubur-Ubur Patrol Boat 240 75/1465/1250/1040/825/610/4 4332
Special Rule: Ubur-Ubur Patrol boats can take three hits before sinking. May only operate in marine environment.
Hiu Gunboat 200 80/1470/1260/1050/835/620/4 4444
Special Rule: May only operate in marine environment. When firing roll twice as gunboat operate twin cannon. Hiu Gunboats can take ten hits before sinking, however speed and firing capabilities reduce the more damage is taken. Three hits: move -25%. Five hits: firing -25%. Seven hits: move - 50%. Eight hits: firing -50%. Ten hits: sunk!

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