INTRODUCTION TO AERONEF

Written by Matthew Hartley and Steve Blease, Aeronef is a simple game to play, yet challenging to master. Whereas other Victorian Science Fiction games have tended to concentrate on detailed one-on-one battles with a single ship per side, Aeronef puts you in command of up to a dozen flyers, ranging from nippy aerial gunboats, to massive dirigble bombers.

Aeronef challenges you ability as a tabletop commander. Do you send your aeronef in to challenge your opponents gunboats and risk letting his bombers slip through and destroy targets on the ground? Or do you go after the bombers and hope you get them, before the escorting gunboats get you?

All you need to play Aeronef is a copy of the rulebook, a selection of models (though cardboard counters can be used), some six sided dice and a flat area on which to play.

The Aeronefrulebook contains:

The basic rules for aerial combat between Negative Gravity and R-Matter powered Aeronef and lighter-than-air Dirigible craft.
An optional complete geo-political and scientific timeline from 1852 to 1899.
Optional rules for players to expand the game to include bombing ground targets, anti-aeronef "archie" fire, fixed wing craft and taking off and landing.
Military Review of the "Great Powers" Aeronef capabilities.
Full design and modification rules for players to create their own "perfect" craft.
Four introductory scenarios set during the Great War of 1889-91, with details and the statistics for the craft involved.

Ordering Aeronef:

The Aeronefrulebook costs £5.00.

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